Skip to main content

Update on the re-evaluation of game content (and some new verbage!)

Over the past several weeks since announcing the freeze on development to reevaluate game content I have determined that the following three parts of the story can no longer go ahead as planned:


  • A community decimated from within. In my original concept this was intended to address the prevalence of vaccination conspiracy theories, but due to the subject matter I can no longer continue with the development of this scenario as a result of the obvious comparison to actual, ongoing events related to the coronavirus.
  • Deadly substance manufacturing. This was supposed to be a Breaking Bad reference involving a similar situation, but like the vaccination conspiracy arc it can no longer go ahead as planned.
  • Material analysis lab. In the process of changing the opening act I initially considered using verbage held over from the original concept to make a substance analysis scene of it (similar to the scene in Half Life which sets off a similar chain of events). This is the only part of the game that I can't technically remove because of the fact that it starts the main story, the only thing I could do is to set up an alternate scenario where the incident that sets off the crisis splits off the facility itself, which is also changed to a game development office.
Finally, I have also used the time during the reevaluation to add some new verbage. I literally found out at the end of the process of reviewing, removing and changing content that an actual term exists for what happens: the isekai effect. Literally translated from its conceptual origin, it means "sent to another world" which is exactly what ends up happening. Go figure.

Comments

Popular posts from this blog

Announcing Mystic Advent

Zero Break Design is pleased to announce that development of its first full game project is well underway. Mystic Advent is the first in a planned trilogy of divine crisis resolutions and the first complete game package to use the expertise that has been developed with utilizing the entire RPG Maker MV toolset. This project has been the works for just over two years under the development code name of Spectrum's Path (in part because the creator of Zero Break Design also identifies as such, and which is also why the Zero Break Game Design logo employs the use of a jigsaw quadrant which itself has been derived in part from the fact that the symbol is also the universally-accepted mark of the spectrum itself). The current plan for rolling out this ambitious project is for an early access release - with so much of the project already planned out, the prospect of testing it all for concurrent launch is going to be a real pain in the backside making it more feasible to roll this out ...

Unplanned Platform Reevaluation: Redacting iPhone and iPad support

In a rather unfortunate and unexpected turn of events the Mac system that was scheduled for use in creating the mobile device versions of Mystic Advent has encountered an unrecoverable system failure. After trying everything I could reasonably do (wipe config, rebuild boot sectors etc.) I couldn't get it back to working order and ultimately nothing helped. As this was the only Mac within my budget (and also because I had to do a heavy customization job to even support my workload) I have unfortunately been forced to make the hard call in canceling the iPhone and iPad versions of  the game. Obviously I am disappointed in this outcome, but the realities of indie development mean that for a test system that normally costs into the thousands to fail like this means that I basically don't have a choice . This in no way affects other releases of the game which are still on track for the November 2020 launch plan - I have only been forced to abandon iPad and iPhone due to this unfo...