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Showing posts from January, 2020

Progress on Release Preparation

After all sorts of tests and verification to see what works for which target I have officially settled on my platform configurations. Things may be different in appearance between versions as a result of the multitude of differences in what works where, so here's what I'm doing: On Android there will be a Mode7-style overworld render, while on Steam, GameJolt and itch I will be using a more extensive render that utilizes babylon.js for generating the field depth provisions. The primary difference between these rendering styles is that babylon.js utilizes GPU-level processing while the Mode7 render echoes the retro callback with on-the-fly processing that is not as intensive. The reason for the split rendering targets is that I have not yet managed to get the babylon.js render to function on the Universal Windows runtime that I require for the Xbox build, and the code release for RPG Maker MV that implements babylon.js is technically still in beta. This is why the system requi

Regarding Consumer Privacy

It seems that I have hit a snag with my publishing plan in that some of my packages have triggered a mandatory privacy disclosure request. As this is standard protocol for these situations I am going to be absolutely clear on where I stand as the creator of Zero Break Game Design. First of all, whether it's for support, purchase verification or errata investigations there is absolutely no requirement for personal information to be collected as a part of the process. PERIOD. Anyone who even dares to ask for this information to be shared does not represent my trade name or those who are hosting my game distribution , and neither me nor the distributors of my products will EVER ask for this information in ANY unannounced transmission. Second, neither I nor my distributors will EVER disclose or sell your information to unauthorized parties, and will only do so for general purpose reasons such as offers for related products, sale pricing and the like (and ONLY if you're cool wit

Release Platforms for Mystic Advent

Following up on the announcement of Mystic Advent , Zero Break Design has determined its first set of distribution services for rolling out the game. Currently the game is targeted for release on Steam, GameJolt and itch.io with special features targeted at each individual service. These are the most common platforms for what the project intends to accomplish and have been selected for maximum reach and distribution potential. Steam is by far the largest and most commonly-trusted service for game publishing and distribution and a perfect fit for the project as the primary distribution target for the Mystic Advent experience. Combined with secondary mirror hosting on itch.io and GameJolt, the distribution potential for all three services will afford the maximum outreach possible for the scope of the project. Microsoft Store targeting for Windows 10 and Xbox is also in progress.

Announcing Mystic Advent

Zero Break Design is pleased to announce that development of its first full game project is well underway. Mystic Advent is the first in a planned trilogy of divine crisis resolutions and the first complete game package to use the expertise that has been developed with utilizing the entire RPG Maker MV toolset. This project has been the works for just over two years under the development code name of Spectrum's Path (in part because the creator of Zero Break Design also identifies as such, and which is also why the Zero Break Game Design logo employs the use of a jigsaw quadrant which itself has been derived in part from the fact that the symbol is also the universally-accepted mark of the spectrum itself). The current plan for rolling out this ambitious project is for an early access release - with so much of the project already planned out, the prospect of testing it all for concurrent launch is going to be a real pain in the backside making it more feasible to roll this out