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Unplanned Platform Reevaluation: Redacting iPhone and iPad support

In a rather unfortunate and unexpected turn of events the Mac system that was scheduled for use in creating the mobile device versions of Mystic Advent has encountered an unrecoverable system failure. After trying everything I could reasonably do (wipe config, rebuild boot sectors etc.) I couldn't get it back to working order and ultimately nothing helped. As this was the only Mac within my budget (and also because I had to do a heavy customization job to even support my workload) I have unfortunately been forced to make the hard call in canceling the iPhone and iPad versions of  the game. Obviously I am disappointed in this outcome, but the realities of indie development mean that for a test system that normally costs into the thousands to fail like this means that I basically don't have a choice.

This in no way affects other releases of the game which are still on track for the November 2020 launch plan - I have only been forced to abandon iPad and iPhone due to this unfortunate and unanticipated plot twist. But on a more positive note, I have been in contact with another indie developer for a code swap which could potentially get Xbox support to work after last month's internal development failure. Please stay tuned.

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